Feat- Telurian Soul

The character has been chosen by Telur to receive  a taste of World-God's gifts, or one of the Stonetellers has passed on some of their gift. Either way the elemental power of the former world moves through the veins of the character, gaining the following benefits:

+1 to Strength or Constitution

Unyielding: When the character is subjected to an effect that would move it, knock it prone, or both, it can use its reaction to be neither moved nor knocked prone.

Earth Magic: The character gains the Mold Earth cantrip. At 5th level (or above) they can cast Meld Into Stone 1/long rest.